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Generative Ambient Music in AUM (Autony, Resonator, Scatterbrain, Model D, Final Touch)

Generative Ambient Music in AUM (Autony, Resonator, Scatterbrain, Model D, Final Touch) Recorded 2/27/2020 on iPad Pro 1st Gen 12.9” by logan.jacob

This piece uses Scatterbrain to send audio through Mult-Bus Audio Instances to create a creepy, ambient sound. The melodic voice comes from Spectrum Synth’s Resonator (Rings), with Granular (Clouds) and Kosmonaut. Each Mutli-Bus Audio channel has its own set of effects to add to the warping sound of the melody. All of the Scatterbrain out channels are then sent into a mix bus with the Tape Cassette effect to add to the creepiness. I mostly added that mix bus so I could bring the volume of all of the channels up together. The Bassline is from Moog Model D with BLEASS Reverb and Kosmonaut. The drums come from Axon 2 with the middle node turned off to sound more randomized and polyrhythmic, with a low pass filter and Kosmonaut giving them the “distant” feel. Everything is run into a master channel, which is being processed by Final Touch. Enjoy!


Channel 1: Spectrum Resonator, processed by Scatterbrain, Granular and BLEASS Reverb, sequenced by Autony


Channel 3: Scatterbrain Output 2, processed by BLEASS Filter and Reverb and Kosmonaut


Channel 4: Scatterbrain Output 3, processed by BLEASS Filter, Reverb, and Delay


Channel 5: Scatterbrain Output 4, processed by Blamsoft DC-9 Overdrive, Nembrini Analog Rack Chorus, and Kosmonaut


Channel 6: Mix Bus of all Scatterbrain Outputs, processed by Tape Cassette


Channel 7: Moog Model D, processed by BLEASS Reverb and Kosmonaut, sequenced by Rozeta Cells


Channel 9: Axon 2, processed by Kosmonaut and BLEASS Filter


Channel 10: Master Mix Bus, processed by Final Touch


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